![]() These floating icons indicate if you will earn bonus points, refill your health, Chi, or shield, and require you to double-tap the button to defeat the enemy and steal their power-up. You also need to collect power-ups, which 90% of the enemies seem to be carrying into battle. The button prompt will flare up at the perfect attack time, but you’ll end up working off of instinct especially if you go for the hard or expert modes that remove those button prompts entirely. This means timing your presses precisely for that “perfect” ranking, and anything less than perfect is indicated with a +/- to indicate if you were early or late. While you can finish a level by merely clearing away the total sum of all enemies you’ll probably want to go for high scores and rankings on the leaderboards. I found that if you could train yourself to split the directions between the two sides of the controller some of the diagonal combo presses were easier to pull off. You tap and hold on the first enemy and release on the second for a successful takedown. You also have “sustain notes” that are indicated by two fighters linked with a yellow motion blur. Yellow are whole notes, blue are half notes, and red enemies will always sync up on the corners for a two-button combo kill.Īs the pulsating mosh pit throbs to the beat of whatever track is playing, enemies will politely wait their turn, approach the inner circle and begin their circular path around the player leading to a cardinal spot on the ring that matches to a corresponding button and/or D-pad direction. Enemies come in three colors blue, yellow, and red with each color assigned to a specific type of beat. Regardless of the setting all arenas are circular, and you will find yourself in the center surrounded by literally hundreds of henchmen and the occasional boss. ![]() ![]() You will travel the world fighting in various nightclubs, wrestling rings, a rooftop helicopter pad, and other venues. Prepare for the biggest battle against music theft since Metallica took on Napster.Ī three-part tutorial eases you into the concepts of the game which are remarkably simple in theory but fiendishly difficult to pull off in reality, especially on the harder settings. Naturally, a corrupt music executive steals all the music, and you must retrieve it, which is exactly what you’ve been trained to do as a special member of an ancient order charged with protecting the orb. Apparently, all music that has ever existed or ever will exist is kept in this giant crystal orb. One only need look at the layer of dust on my Rock Band instruments to see that I, much like the rest of the gaming world, has moved beyond the music game genre, but KickBeat tries to lure you back with some flashy graphics and cool karate animation. It’s been quite some time since I’ve played a music game. At least I would be getting some exercise. In fact, after a few hours of jamming on the face buttons and D-pad I had to wonder if this game wouldn’t be better with a dance mat. KickBeat is an oddity at best a button-tapping game that for those who play Dance Dance Revolution without a dance mat will know exactly how it works. After spending several hours with the game, I was surprised to find out just how special it really was. This time around Zen Studios is bringing their delightfully original rhythm game to next-gen consoles and dubbing it the “Special Edition”. The first two times were for the PS3 and Vita versions and this past January I reviewed the Steam Edition for PC. This is my fourth time reviewing KickBeat in the past year. ![]()
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