The international box art removes the smile and gives him Angry Eyebrows for a more intense image. American Kirby Is Hardcore: The Japanese box art has Kirby smiling, showing how he's clearly enjoying himself and exuding a cutesy look.for Nintendo 3DS is a Spiritual Successor to City Trial. Brawl, and the Smash Run mode in Super Smash Bros. for Nintendo 3DS and Wii U, the menu layout and aesthetics are the basis for the ones used in Super Smash Bros. Brawl, Kid Icarus: Uprising, and Super Smash Bros. Its version of an Achievement System is used in Super Smash Bros. Kirby Air Ride has no sequels or follow-ups, though it's had some influence on other Nintendo games that Sakurai worked on. Sakurai would be involved with the series one last time after his departure, acting as an advisor to the Kirby & the Amazing Mirror developers, but would never return to any position of involvement again, much less the director's seat. Kirby Air Ride was notably the last game in the Kirby series that Sakurai worked on before departing from HAL Laboratories a month after the Japanese release, having been hit with Artist Disillusionment over constant pressure to continue making Kirby sequels. Strange things may happen in the city during the first stage that can help or hinder progress, and unlike Air Ride mode, the HP meter is not optional (though dying during the first stage doesn't disqualify you it just results in losing your machine (and a lot of power-ups)). When time's up, they are taken to the second stage: a randomly selected final event that can involve an Air Ride race or some other contest, the outcome of which is used to determine the winner. In the first stage, players are given a time limit to explore a large city where they need to find upgrades or replacements for their vehicle.
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